Once an opponent is dispatched, the game turns into a game of cat-and-mouse, as the defensive player must scramble to catch the opponent before he can run off. Players must switch stances on the fly, leading to intense showdowns. Nidhogg sessions involve a lot of fun back-and-forth. The idea is to go on the offensive by killing off your opponent and running all the way to the other side of the arena, where a giant flying worm will swallow you victoriously. Games begin with two players in the center of an arena, decorated with unapologetically retro Atari 2600-style graphics. Despite some technical hiccups, the concept proves fiendishly clever and amazingly fun. That's the idea in Messhof's arcade-style competitive fencing platformer. Nidhogg understands what it means to settle disputes in gentlemanly fashion: by running each other through with swords until someone bleeds out pixels. Fighting with fists or guns is so uncivilized.
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